Rochard keeps things entertaining the whole way through. Luckily the shooting-heavy sequences are usually short and few and far between. Shooting guys is not what makes Rochard special or fun. While it’s mostly kept pretty simple, flinging a crate at the enemy will take them down with one hit, you’re also equipped with a peashooter-style weapon that isn’t a problem, it’s just not a ton of fun to use. The element holding back Rochard the most is the combat. It feels great and lets you concentrate on the puzzles, which is exactly how it should be. I never once felt like I was fighting with the controls and very quickly got used to the way the game handles. You’ll stick to the thumbsticks mostly while using the triggers and bumpers to manipulate your anti-gravity lifting tool. Like a lot of growing number of PC games these days Rochard is best played with a gamepad. He has an arsenal of backwoods sayings to go along with any situation (think stuff like “Tigher than a frog’s butt”) that help bring a fun sense of levity as your analyzing your surroundings. His aw-shucks demeanor and relaxed way that he handles the situations as they get worse and worse make him someone that’s easy to root for and want to play as. The character of Rochard is instantly likeable. Color-coded force fields allow certain molecular structures to pass through (or not) adding some trickiness to the how and where you’ll send yourself and the crates. You’ll stack blocks and manipulate other items to and fro in order to find the solution for each room. Luckily Rochard is equipped with a anti-gravity lifting tool and the ability to affect the gravitational pull in a room. You’ll them proceed through the levels room-by-room, left to figure out the solution on opening up the exit door after the entrance locks you in. Rochard is a game that combines both, often times in fantastic fashion.Įarly on our miner hero finds himself investigating malfunction gravity regulators but soon enough the mining facility is being attacked, which sends the whole system into a frenzy. Physics-based puzzle games seem to be a lot of the rage these days on certain platforms but rarely has a game used gravity as its main inspiration. It’s not often that you find space mining at the center of a game, let alone one of the miners as your protagonist. Everything seems to be put together in a very well thought-out fashion that sometimes gets missed in these smaller indie titles but I’m getting a bit ahead of myself. There’s a quiet relaxation to Rochard, both in the game and the character. Given Recoil's financial difficulties, I can't help but wonder if it'll go the Kickstarter route with this.Rochard is a creative puzzle game that delivers on its great ideas Our Dan Whitehead quite liked it and gave it a 7/10 in his Rochard review. The first Rochard is available for another day as part of the Humble Indie Bundle 6. A DLC and a sequel are definitely in our plans." Now that's been done, it's time to give Rochard the fame it deserves. "We were about to give up with Rochard, but we were given an opportunity to release a boxed version of the game with Nordic Games GmbH and participate in the Humble Bundle. "There are seven guys (and a lot of debt) left in the company," Recoil added. We had made a great game that we did not know how to sell." "Our bad luck had turned worse due to our lack of resources. "We had no funds to do any marketing ourselves, so there was no choice but to rush the PC version to Steam despite the bad market timing." The PC Steam version launched in mid November last year, i.e. Initially it lost funding during the great PSN outage of 2011, then the game got delayed until late September 2011 where it had little marketing behind it. The developer detailed its unfortunate experience selling Rochard on its blog. "The project is on hold," Recoil noted, "but once we get the funding settled we are ready to continue." The trailer doesn't show off many, but it does a good job of portraying what made the original game so good with flexible gravity-manipulation abilities like tossing anti-gravity grenades, swinging around on an anti-gravity tether in slow-motion, yanking sentries off their hinges and launching them at foes, and planting traps to do your dirty work for you. The nearly seven minute preview mostly recycles assets from the original game, the developer noted on Steam's forums, but the team has a lot of new mechanics planned. This article contained embedded media which can no longer be displayed.
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